In the process, they learn to think creatively, reason systematically, and work collaboratively - essential skills for everyone in today’s society.” According to the makers of the web-based app, “Your students can use Scratch to code their own interactive stories, animations, and games. Scratch, is a great environment for student’s to learn about programming. What is really cool is that this IDE even works offline! Users are currently able to write programs using Blockly, Coffeescript, HTML, Javascript and Python with output to Logo Turtle and/or other connected toys such as the Sphero, mBot and Lego Mindstorms. Google is working on a project that enables anyone who wants to learn how to code to work in an easy-to-use coding/programming environment (IDE) within the Chrome browser. There are several ways to learn and improve coding skills within a Chrome browser. A Chrome Web app called gcode-sender can help.Ĭoding on a Chromebook is possible for students who want to learn the basics of coding or even want to create their own games. I am assuming if a school had enough money to get a laser cutter they would also have a dedicated computer from which to “print” from. You can do all the prep you need on a Chromebook and then print it from a teacher’s computer. Want to know how to use Chromebooks with a 3D printer? This post is a great read! Students can utilize applications like Tinkercad to design objects that can then be printed in 3D! This printer the Dremel 3D40 was created by Bosch. Recently Google has partnered with Dremel to make a 3D printer that plays nice with Chromebooks. Including working with Arduinos, Makey Makeys, micro:bits, Coding with Scratch and Robotics work with both Lego Wedo and Mindstorm.īelow I will share links to places that explain how a Chromebook can support S.T.E.M. type learning activities with kids using Chromebooks. I am a big proponent of the Maker Movement and believe that a computer in the classroom should support Maker activities. Stager’s argument.Īs an Educational Technologist, I support the use of technology in the classroom. In this post, I will specifically discuss and give examples of the S.T.E.M. This series will cover the apps I use and other apps that detail how capable Chromebooks really are. I regularly make screencasts, edit videos and images as well as do design work on a Chromebook. This series of posts show how the Chromebook is a fantastic tool for creativity, collaboration, communication and critical thinking. My Chrome Can Series of posts is working to prove this point. ![]() I also agree that a computer should not be limited and that the point of school should not be to take notes, look stuff up and fill out forms. However, as with most people’s impression on the ability of a Chromebook, his thoughts are limited.Īll of the things he said weren’t possible on a Chromebook actually are possible. In fact, I totally agree with his point on Interactive White Boards in my post titled Innovative EdTech: Wolf in Sheep’s Clothing. Stager and his work for moving to more authentic education in our schools. In this post, he suggests that a computer should be able to do anything that a student wants and he states, “The Chromebook might be sufficient if you believe that the primary purpose of school to be taking notes, looking stuff up, completing forms, and communication.” He continues stating “Where is S.T.E.M? Or the Arts in the examples of classroom Chromebook use? He basically suggests that it is not possible to create movies or edit audio files on a Chromebook and also says that they lack the ability “to connect things like microcontrollers, robotics, 3D printers, laser cutters.”įirst, let me start off by saying that I highly respect Dr. created a post titled Caution Chromebooks. Please check our system requirements to ensure your device(s) are compatible with the WeDo 2.0 solution before you purchase.On , Gary S. ![]() Sturdy storage box and sorting tray for easy classroom management Integrated documentation tool to document projects: pictures, screen shots, videos, and written text Investigating, modelling and designing solutionsĮngage pupils in science by making it real and relevantĪvailable on both desktop and tablet devices The accompanying eLearning program helps teachers to become confident users of the WeDo 2.0 Core Set. The accompanying desktop and tablet supported software provides an easy-to-use programming environment and includes the WeDo 2.0 Curriculum Pack, which covers life, physical, earth, and space sciences, as well as engineering. The set is delivered in a storage bin along with sorting trays, labels, a Smarthub, a Medium Motor, Motion Sensor, a Tilt Sensor, and enough building elements for two pupils. Designed for primary school classrooms, the WeDo 2.0 Core Set is a hands-on solution that enhances pupils' curiosity and skills in computing and science.
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